![]() This DMG can be increased for no more than 9 times. After a character's Normal Attack hits an opponent with a Sign of Snaring, the DMG dealt by the Sign's removal will be increased. After 3s, the Sign will be removed, dealing True DMG to this opponent. After the character's Normal Attack hits an opponent, this opponent will be afflicted with a Sign of Snaring. ![]() This effect will be canceled when the character leaves the field. This effect can be triggered once every 0.05s. Each stack's duration is counted independently. ![]() After the active character's Normal Attacks hit opponents, the DMG dealt by this character will increase by 12% for 2s.RES decreases of different types can co-exist, and their stacks and timers will be independent of each other. After the character's Normal Attack hits an opponent, the Physical or Elemental RES of this opponent will decrease by 6% for 2s, matching the Attribute of that attack.Their ATK SPD will also be increased by 10%. Within 10s after the character enters the field, the character's Normal, Charged, and Plunging Attacks will deal 30% increased DMG.Each stack will be counted independently. This effect can be triggered once every 0.1s. When a character loses or restores HP, all party members will gain 7.5% increased ATK for 10s.Should the active character leave the field, these stacks will be cleared. After 6 stacks have been gained, a shockwave will be unleashed at the opponent's position, dealing True DMG and clearing all previously accumulated stacks for this DMG type. The stacks for every Elemental and Physical DMG will be counted independently. When the active character deals consecutive instances of Elemental DMG of the same Elemental Type or Physical DMG using Normal, Charged, or Plunging Attacks to an opponent, they will gain 1 count stack.The effects from recovering and losing HP are independent from each other, and stacks are counted independently. When a character loses HP, that character gains 40 Elemental Mastery for 10s. When a character recovers HP, that character gains 10% increased ATK for 10s.When a character recovers or loses HP, that character gains 40% increased All Elemental and Physical DMG Bonus for 3s.This effect can be triggered once every 0.5s. When the character's HP increases or decreases, their Normal Attack and Charged Attack DMG will be increased by 16% for 6s.Charged Attack DMG bonuses from different Elemental types or Physical DMG are counted independently. After the character's Charged Attack hits an opponent, the character will receive a 20% Elemental or Physical DMG Bonus, corresponding to the Elemental or Physical DMG type of the Charged Attack, for 5s.This effect will be cleared if the character leaves the field. After the active character's Normal or Charged Attack hits an opponent, that character's Normal and Charged Attack CRIT Rate is increased by 6% for 5s.Spiral Abyss Floors Bounty Benediction BlessingĮach Blessing of the Abyssal Moon changes every 1st and 16th days of the month.
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